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The Real Game Series™ (TRGS)

Six Levels of TRGS used in California

Each of the six levels of TRGS is designed for a different age, gradeor developmental level, and focuses on a specific aspect of community and individual career planning.

Program Level Title: Grade Level: Ages:
The Play Real Game 3rd & 4th 8 to 10
The Make It Real Game 5th & 6th 10 to 12
The Real Game California 7th & 8th 13 to 14
The Be Real Game 9th & 10th 14 to 16
The Get Real Game 11th & 12th 16 to 18
Real Times, Real Life Post secondary & Adults Adults

You can find more information about the various levels of TRGS by requesting a copy of The Real Game Series™ U.S. Video CD from CalCRN.

The Real Game Series™ Descriptions


The Play Real Game
Theme: Living and working in a community
Grades 3-4;   Ages 8-10; 10   Core Sessions; 10-11 Hours

The Play Real Game introduces Grades 3 and 4 students to basic life/work concepts and vocabulary as they play the roles of adults who create neighborhoods, find jobs for themselves and others, and work together as town citizens to accomplish a worthwhile goal. While having fun with maps and role-playing, students learn the value of community, the joys and responsibilities of teamwork, the importance of essential employability skills and how education can relate to occupational choices.



The Make It Real Game
Theme: Working in a small company involved in international business
Grades 5-6;   Ages 10-12; 12   Core Sessions; 15-16 Hours

The Make It Real Game takes Grades 5 and 6 students on a simulated journey into the global economy while reinforcing the importance of teamwork and cooperation. Role-playing as adults, each with a unique personal history, students form artistic production companies that research, develop and rehearse a special presentation and then deliver it to a live audience. Language, arts and social studies abilities are developed as students discover for themselves that there are many different ways to achieve an occupational goal and that everybody’s work is important.



The Real Game California
Theme: Making ends meet and prospering in adult life and work
Grades 7-8 on up;   Ages 12-14 on up; Four Units; 18   Core Sessions; 25 Hours +

The Real Game California gives Grades 7 and 8 students the opportunity to explore adult realities such as taxes, living expenses, workplace environments and unexpected emergencies. Students role-play adults in randomly assigned occupational roles and see how schoolwork relates to occupational choices and, therefore, to lifestyle and income. Delving deeper into their roles, students learn how to budget time and money and see the value of a balanced lifestyle, community involvement and lifelong learning. An exciting transition scenario illustrates the importance of adaptability and introduces the concept of transferable skills. By the end of The Real Game California, students realize that satisfaction in work is a priority issue in life and that it is an outcome that they can achieve by making the choices that are right for them.


be real
The Be Real Game
Theme: Balancing work, family, leisure and community while building a career
Grades 9-10;   Ages 14-16; Three Units, 17   Core Sessions; 17-21 Hours

The Be Real Game shows Grades 9 and 10 students how a person’s career is built with everyday choices and decisions, starting in childhood and encompassing every area of life including family, friends, education, recreational activities and lifestyle choices, community involvement and dealing with labor market conditions. As they role-play a high school student through to an experienced adult worker in a variety of employment, unemployment and family situations, students explore in depth the importance of transferable skills, self-knowledge, lifelong learning and career planning. They are exposed to dozens of occupational possibilities and encouraged to actively pursue their dreams.


get real
The Get Real Game
Theme: Rehearsing gateway scenarios for the transition from school to adult life
Grades 11-12;   Ages 16-18; 13   Core Sessions; 13-20 Hours

The Get Real Game presents Grades 11 and 12 students with a wide array of occupational possibilities and lets them simulate a five-year school-to-work transition as they try to achieve the occupational goal they have chosen. In-depth factual information is supplied for each option so that students can realistically explore different possible gateways to their goals, including post-secondary education, various forms of on-the-job training, workplace experience, internship or apprenticeship, military service, volunteer and community work, entrepreneurship and self-employment. As they pursue their occupational goals, students learn how to budget their time, research their options, define their goals, plan a course of action and present themselves well in an interview.


real time
Real Times, Real Life
Theme: Finding opportunity in adversity and learning to manage one’s career building process
Grades: Post-Secondary; Ages Adult; Three Units, 17 Core Sessions; 22-26 Hours

Real Times, Real Life helps adult learners to put their lives in perspective, relieving the negative self-image that often comes with unemployment so that they can begin to plan their careers with confidence. Role-playing as workers from 1900 to present day, participants get a short course in modern history, learn to appreciate that change is constant and inevitable, develop an understanding of the modern labor market and see how skills acquired in one area of life are transferable to another. Working in teams, participants learn how to assess their situations and create realistic action plans, and where to go for help when they need it.

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